RULES GUIDE

BRUSHOBiSystems



RULES GUIDE 2025




You Can’t Lose




Trademark and Copyright 2025 Rashaun Smith.

For an updated RULES GUIDE go to:

www.brushobi.com/pages/rules-guide



The Rules Guide contains rules, licensing, suggestions and other essential information for you to understand how to play the game, make art in this game, your copyright rights and permissions you have and maintain in this game and other essential information that could be important to you. 


RULES


Age: Adult

Time: 30-45 minutes

Players: 2-3


Objective:

The objective of the game is to be the first to reduce both the number of cards in your deck to zero and number of cards in your hand to 4 or less.


Heads Up:

Usually, each player must prepare their cards as explained later in the Bonus Rule section and play away! If this is your first game, however, don’t worry about that yet- you can use a set of ready-to-play cards instead (see fig. 2.). Both BRUSHOBiSystems Painting Cards and BRUSHOBiSystems Painting Card Canvas use the same set of general rules so this Rules Guide is beneficial for both games.


Rule 1. Split The Deck.

2-3 players can play at a time each with their own 30 card deck. However, if only 1 deck is available split the deck by scattering 1 deck face-up on the table for 2-3 players. Before this, play a card memory game to see who can remember the numbers on the cards the most when the cards are flashed in each players face for about 3 seconds 5 cards at a time. The player who wins this card memory game gets to choose cards first. Players take turns choosing cards starting with the winner of the card memory game and moving to the next player to the left. Choose cards until there aren’t any more cards left and each player has an equal amount of cards. ( This results in a 15 or 10 card deck.) Split 2 decks for 3 players. (Resulting in a 20 card deck.)


Rule 2. Assemble Your Deck.

Each player must put their cards in the order they want to draw them out their deck in each 30 card deck or split deck (This is called to Assemble a deck and is the opposite of shuffling a deck.) Usually Assembling a deck happens before the game starts.


Rule 3. Who Goes First And Your Hand

Each player draws 5 cards into their hand. Play the card memory game described above and winner decides who goes first and has choice of choosing the bailiff.


Rule 4. Bailiff

A bailiff is a card that sets if there are any special conditions in the game. Any card can be a bailiff even if it sets no special conditions in the game. The bailiff must be put in the bailiff box to be considered a bailiff. If a cards special ability begins with “If bailiff” the special ability on that card describes what special conditions are in the game. The bailiffs special ability cannot be all-powerful or gambling as described later in the general rules about card abilities later on in this Rules Guide. If the bailiff has a special ability not beginning with “If bailiff” that cards special ability must remain inactive as long as it’s bailiff. The bailiff only interacts with the game only through its “If bailiff” special ability. 

Other monsters special ability can effect a bailiff if that cards special ability specifically targets bailiffs. The player that goes first chooses the first bailiff and there can only be one bailiff at a time in a game. If the bailiff is removed the player who’s turn it is can choose a new bailiff from any card he controls anywhere even in the winnings pile, unless a card ability prevents it. If not the player to the left can choose a new bailiff and keep going to the left choosing a bailiff if one cannot be chosen by previous players. If there are no bailiffs the game is over and ends in a draw no one wins.


Playing The Game:

Until someone wins, each player plays the game for several turns. Each Player takes their turn one at a time moving to the left. If it’s your turn do the following steps.


Step 1. Call The Total EffectForce™ Attack

Every time it’s your turn, you can tell everyone (including yourself) to summon 1-5 cards with the strongest or fastest total EffectForce Attack onto the courtyard facedown. (See fig.0 for layout of the playing area.) The strongest cards have the highest EffectForce Attack. While the fastest cards have the lowest EffectForce Attack. (This EffectForce Attack is located on the top left and bottom right of the card.) (See Fig.1 and Fig.2) For example, the player whose turn it is can say “I call the strongest EffectForce Attack of 3 cards.” Or say “Strongest of 3.” This tells everyone (including yourself) to summon their 3 strongest cards from their hand onto the courtyard facedown. (See Fig.3)


Step 2. Win The Round.

Flip all cards face-up (see “flip” in fig.3). Each player adds up the EffectForce Attack on all face-up cards they control in their courtyard. The player that has the strongest or fastest total EffectForce Attack that was called in Step 1 wins the round. (See fig.4).


Step 3. Activate

Winner of the round must put their added up cards into their winnings pile (see fig.5). Winner of the round must draw cards from their deck until they have 5 cards in their hand (see fig.6). All players must always have 5 cards in their hand but if they lose a round they must return all cards in their courtyard back into their hand. (See fig.6).


Special Abilities:


- Special abilities come form your imagination and are like extra rules of the game you write on the cards way before the game starts. Special abilities can help you out-do- your opponent. They can also be like descriptions that add flavor to the game but don’t do anything in the game. If a card has a special ability, the special ability must begin with the word “Ability:” For example: Ability: The next opponent must skip his next turn.


- Only a cards special ability  (the text on the cards) can permanently keep a card in the courtyard, even if the player lost the round, or it was added up or there is a tie. (For example, if a cards special ability says “keep this card permanently in the courtyard” then this card can permanently stay in the courtyard even if the player lost that round.)


- A special ability can be activated anytime during the game when it’s in your hand or courtyard. If a player wants to activate a special ability, show the card to your opponents (if they didn’t yet see it) and rotate the card 180 degrees upside down. Complete the special ability. The card must be kept in the activated position (upside down) wherever it goes (even in the winnings pile) to show it has been activated already and can’t be activated again.


- If the card says it can be activated at any other time, activate that card when it says it can be activated.


- Special abilities can only be activated once per game. However, if the card says it can be activated more than once per game, activate that card the amount of time it says it can be activated per game. 


- If a player gains control of any of their opponents cards whose special ability has previously been activated, he cannot reactivate the special ability on that card unless that card or another card says that that card’s special ability can be reactivated again. If this happens the player can reactivate their opponents cards he now controls (if the player wants to). 


- If you activate a special ability and someone counters that ability, your special ability is still considered to be activated but can’t be used and must be rotated upside down in the activated position.


- Special abilities must be completed in the order it was activated, unless 2 or more players activate their special abilities at the same time. If 2 or more players activate their special ability at the same time, the player whose turn it is can go first. After the player whose turn it is goes first, the first player who activates his card again can activate and complete his cards special ability. If there is another tie of players activating special abilities at the same time, the player whose turn it is can go first. If not the player closest to the left of the player whose turn it is can complete their special ability.


- Players can have more than 5 cards in their hand or courtyard if a card special ability causes it. If a player has 5 or more cards in their hand, they can’t draw anymore cards in their hand unless a card ability says so. If a player has 5 or more cards in their courtyard (or less than 5 cards in their courtyard) more or less than usual from what this game usually allows, they must still place the cards in their hand onto the courtyard when anyone calls the EffectForce Attack and count them when adding up the cards. For example, 5 cards are in the courtyard permanently but 4 cards are summoned into this courtyard because “strongest of 4” was called by someone. Add up all 9 of the cards. 


- If a card ability says a player can only keep 4 or less cards in his hand but someone calls the EffectForce™ Attack saying you need to summon more cards than you have in your hand, summon the closest amount of cards onto the courtyard that you have in your hand without going over how many cards were called for that round. Example, a card special ability says you can only keep 2 cards in your hand but someone says “strongest of 4”. You must then summon your 2 cards into the courtyard. 


- A special ability can’t be activated when it’s in the deck or winnings pile, unless, a special ability allows it.


If there is a tie in a round go to Step 4. If no tie go to Step 5.


Step 4. Break A Tie In A Round/Draw.

In the result of a tie (no winner plus 2 or more players with the same total EffectForce Attack) ALL players must place all cards (and reassemble them) except their Winnings pile and bailiff, at the bottom of their decks. All players then draw cards into their hand until there’s 5 cards in each players hand. If a winner for the game needs to be determined and a tie cannot be broken for whatever reason, the game ends in a draw. Nobody wins. If not, it is the next players turn to the left. Go to step 1.


Step 5. Repeat/Win Game.

It is the next players turn to the left unless a player wins the game. A player wins the game when they have no cards in their Deck Zone and 4 or less cards in their hand. Repeat Step 1-5 until a player wins the game.


BONUS RULES


Bonus Rule 1. Collect or Paint.

Each card can have monsters painted on it. These monsters can be visual representations of your inner conflicts or struggles you face. There are three types of monster categories: Feral Monsters, Legendary Monsters, and Machine Monsters. 


Feral Monsters are symbols of untamed emotions like rage, despair, or recklessness. They are wild and raw, needing patience and discipline to master. Using Feral Monsters usually means you call strong EffectForce Attacks on average but not always. 


Legendary Monsters are symbols of redeemed virtues, they are virtues you usually aim to develop or positive qualities you already have or want to keep. For example, Legendary monsters can represent faith, mercy, endurance, or vision. Using Legendary Monsters usually means you call fast EffectForce Attacks on average but not always. 


Machine Monsters are symbols of control, systems, or lifeless routine. Usually lacking compassion or soul. Taming them means regaining your heart and purpose. Using Machine Monsters usually means you call both fast and strong EffectForce Attacks about evenly on average. 


The Feral Monster category is red, the Legendary Monster category is yellow, and the Machine Monster category is orange in color. And all monster categories are located in the Monster Category boxes in the top left and bottom right of each card. (See fig.2) Way before a game starts, each player must collect or paint their cards like the example at fig.2. Gel pens, acrylic paint, and small paintbrushes are recommended to paint on the cards.  


Bonus Rule 2. Full Name.

Cards in this game don’t always have a monster name so cards can be called by their EffectForce Attack. The monster name and the EffectForce Attack make up the full name of the card. For example, if a card is name “Jamaican Dragon Legendary Focus” and it’s a “3 EffectForce Attack”, it’s full name would be the “3 EffectForce Attack: Jamaican Dragon Legendary Focus”.


Bonus Rule 3. Three Of Each Card.

Every player must have exactly 30 cards unless a deck is split. There must be 3 copies of each EffectForce Attack numbers (0 to 9) per 30 card deck unless a deck is split. However, every card can be painted with different monsters and special abilities. Example: 3 copies of a 9 EffectForce Attack card with three unique monsters on each card. While in an unspilt deck. 


Bonus Rule 4. Abbreviations

Only authorized words from the brand owner of this game can be abbreviated. This allows the words to fit on the cards abbreviated and stops any confusion from unauthorized sources who confuse gameplay by making their own abbreviations. Authorized abbreviations: Special Ability= SA, Courtyard= CY, Winnings Pile= WP, Deck Zone= DZ, Assemble= AB. 


Bonus Rule 5. Banned Special Abilities

All kinds of Special Abilities and Penalty Rules are allowed, with the exception of moves based on chance (like shuffling, randomizing, etc) and moves that are all-powerful (like anything not counterable, automatically winning the game, etc). Special Abilities must be written on the cards, unlike Penalty Rules that don't need to be written down. Special Abilities and Penalty Rules cannot alter or change Bonus Rule 5. Yet, Penalty Rules as described in Bonus Rule 6 can be altered by a cards Special Ability or Penalty Rule. Penalty Rules work like Special Abilities exactly above but don’t need to be written down, they can be made up on the spot. It is cheating if a player does not participate in a Special Ability or Penalty Rule that effects them. Special Abilities and Penalty Rules can counter other Penalty Rules. A player who cheats during one turn, can’t do a Penalty Rule or Special Ability during that same turn they cheated, if a Penalty Rule is activated. For more see Penalty Rule. 


Bonus Rule 6. Penalty Rule

Every time a player cheats by not following Bonus Rule 5, the first player to say “Penalty Rule” can do 1 Penalty Rule as soon as that player finds out someone is cheating. When a person is first to say “Penalty Rule” and he begins discussing his Penalty Rule for 2 minute or less right after he says “Penalty Rule”, this counts as 1 Penalty Rule.  If a player finds out someone is cheating but does not do a Penalty Rule anytime during the turn he finds out, then no one can do a Penalty Rule for that cheating incident until the game ends. If 2 or more players say “Penalty Rule” at the same time, neither player can do a Penalty Rule for that cheating incident until the game ends. Every time a player does 1 or more Special Ability at the same time as a penalty Rule, the Penalty Rule goes first. Then move to the left doing Special Abilities and Penalty Rules. If a Special Ability is activated before or after a Penalty Rule, complete the Special Ability in the order it was activated.  


Example: An opponents Special Ability says “shuffle your deck.” This Special Ability is cheating because it doesn’t follow Bonus Rule 5 under the Bonus Rule section. This leaves you an opportunity to do a Penalty Rule. You can then tell your opponent to skip their next turn as an example of a Penalty Rule you made up on the spot. 



SUGGESTIONS

A Rarity Level (lvl or LVL) is a rough estimate of all the cards out there of the original painting. Rarity lvl. 10 means it’s the most rare and the only card copy in existence for that print run made by the artist. Rarity lvl. 1 means it’s very common for that print run. Use chart in fig.7 to label your cards Rarity level. Rarity lvl. Can help you price your cards to sell later on especially since a rarity lvl. 10 means your customers are getting a card by you that no one else has. But Rarity lvl. 1 means you can sell to many more people at a lower cost. Either way you can still make money. 


If the Artist doesn’t own the copyright or trademark, they can still get a mention. Artists can get a mention for their contributions by writing the letter “A” and the “Colon” symbol (standing for artist)  before their name. Then write where more art from the artist can be found along the front black border of the cards. (See fig.8). Also include the date and Rarity level. Like this: 2023 A: John Doe. Lvl.1 Website.com. 


If you would like the artist or your company to get copyright and trademark credit, then companies can include the trademark symbol (if applicable) and copyright symbol (if applicable), date and their name. (See fig.8) Add also the Rarity lvl. And where more art from this company can be found along the front black border of the cards. Like this: ™ and © 2023 Company lvl. 2 ComWebsite.com 


Both company and artist can share credit just combine the above “Suggestions”.



GAME CARD LICENSE


Guidlines

The “card(s)” or “game” referred to in this license is all the games owned, created, published, or managed by BRUSHOBi Systems which includes BRUSHOBi Systems VerseOff Painting Cards, and BRUSHOBi Systems VerseOff Painting Card Canvas, etc. “Artist’s” referred to in this license means any individual, group or company who creates cards or own intellectual rights for what they paint on the cards in this game. A card’s likeness means that the card still looks like a card in whichever medium the card is displayed in. For example, taking the images of monsters on the cards and creating a sculpture of it without the other elements of the card, is not allowed. A limited right to use a card’s likeness also does not mean the original card can be copied to another card in this game. You can only do this if you are the original artist who created the card or outright buy all the intellectual rights to the card or hold or own all the rights of this game. Outright buying all the intellectual property on the card means you buy all the intellectual property the artist put on the card but not any intellectual property owned by the owner of this game. If you outright buy the intellectual property on the card you will only have a license to use the intellectual property owned by the owner of this game while buying and owning everything else the artist created.


However, suppose the previously mentioned card was created by the artist and used negatively in any known medium. In that case, the artist or the owner of this whole game reserves the right to revoke any rights the player may have over the cards. The artist gives no right to anyone to alter the art on the cards created by the original artist. Unless, you outright buy all the intellectual rights to the card or hold or own all the rights of this whole game.


Terms and Conditions

 By creating cards in this game, artists or the holder of the intellectual property on the cards agree that if a player or other person somehow physically possesses a card they created, with the exception that the card was stolen and a few other rights not allowed, the player or other person has the limited right to include the previously mentioned card in any videography, or photography.


The artist also agrees that the player or other person has the limited right to include the previously mentioned cards in any comic book-type story or any other medium that displays the card’s likeness. This includes past, present, or future mediums, such as a new way to present cards in future technologies. These uses must remain consistent with the terms laid out in this agreement.



If a person physically possesses the card then sells it to a third party, the person that sold the card can no longer use that card’s likeness in any known medium. However, that person can keep previously made movies, comic book-style stories etc that was made previously and earn money from it.


However, if that person outright bought all the intellectual property on the card when he bought it, that person can use that cards likeness and intellectual property for an unlimited time even if he sold the card. If that person also outright sells all the intellectual property on the card then he can no longer use the cards likeness in new mediums but keep previously made movies, comic book-style stories etc that has that card’s likeness and earn money from it. A custom licensing deal can happen with special rules about the sold card and how it can be used and for how long as long as the card and its image and intellectual property is not used negatively. If the card and/or its likeness is used negatively the owner of this card and/or the owner of this whole game reserves the right to revoke the rights you have over the card. Licensing deals and sales of the cards must keep all these rules and regulations of this “Game Card License” in mind when making licensing deals or sales. Which means licensing deals or sales must not conflict with this license.


The outright purchase of intellectual property rights for the card refers to the full transfer of rights to the specific card or artwork created on the card by the artist for that card, but it does not include the intellectual property rights of the game as a whole, which remain with the owner of the game. This means the owner of this game is licensing the rights to the cards or artwork owned by the owner of this whole game not selling all the rights to you, unlike the artist.


If known, credit may be given to the artist(s) who created the cards. Include the artist’s name starting with “A.” (Which stands for artist) and source of where more art from the artist can be found. Add the current year and Rarity Level (see suggestions). Include this credit somewhere on the front black border of the cards. Or in any comic book-type story or any other medium that displays the card’s likeness. Such as past, present, or future mediums, including a new way to present cards in future technologies. Example: 2022 A: John Doe, lvl.1 website.com. Or if a company or different owner: ™ and © 2023 Company lvl. 2 ComWebsite.com.


Artists, players, or those who may or may not represent the interests of artists or players, agree not to hold the creator, owner, publisher, or manager of this game liable for any damages related to this game.


By creating cards in this card game, you agree to let the creator or owner of this game and its affiliates and associates use your card’s likeness in photography, videography, comic book-type stories or any other medium in promotional, marketing, game related or game sustaining related material (such as to make sure the game remains competitive). Compensation will not be given except where specified in a separate agreement. These include past, present, or future mediums, such as a new way to present cards in future technologies. While efforts may be made to provide credit to the artist(s), no attribution is guaranteed and may be omitted at the discretion of the game owner. 


The legal owner of this game and the artist(s) who create cards in this game give a limited right for players or others to use their intellectual properties present on the cards. These intellectual properties on the cards can be used just like using a cards likeness as described above. Also, both the owner of this game and those who are the artist(s) or have legal rights to the intellectual properties on the cards, reserve the right to revoke any rights the person who possesses the card may have over the card, if the card is used for a negative purpose as defined by the legal owner of this game. Which involves any usage that would tarnish the reputation of the game, Jehovah God, or the artists involved and includes but is not limited to hate speech, defame or insult individuals, groups or entities, obscenity, violating laws or platform rules, magical elements or themes, demonic elements or themes, violence, violating any intellectual property rights of third parties, etc. 


However, by creating cards in this game or using this game in anyway you agree to give the creator, owner, publisher, and/or manager of this game a perpetual, royalty-free, non-exclusive license with resale or sub-licensing rights with attribution that may be given but not guaranteed. This includes giving the creator, owner, publisher, and/or manager of this game: 

Rights to use, resell, sublicense, license and otherwise exploit the artwork or card in any form, medium, or platform, including but not limited to marketing, promotional materials, merchandise, or other game-related products, platforms, or services. The right to sublicense, resell, and license the artwork separately, including its use in other products or services, without the need for further approval or special agreement from you, the artist or owner. You acknowledge and agree that his license is non-exclusive, and that you may retain the rights to the artwork or license it to third parties, provided that no such use conflicts with the rights granted to the creator, owner, publisher, and/or manager of this game under this agreement. You also agree that your card or artwork may be used with or without attribution, in any medium, including but not limited to physical and digital forms, for any purpose related to the game or the promotion of the game. This license includes, but is not limited to, the right to sublicense, resell, or license the artwork to third parties for any commercial or non-commercial purpose, and is granted without any time limit or territorial restrictions. This license extends to both physical and digital products, including game-related products, merchandise, and promotional materials, without the need for further approval from the artist or creator.




Revocation is a condition of use, and users agree to forfeit rights if terms are breached. 


In the event of a breach, such as negative use or failure to provide agreed-upon payment or compensation for intellectual property (such as licensing fees, royalties, etc.), rights may be revoked, education on proper usage may be offered, and the offending party may be required to cease using the card or artwork immediately and pay any legal costs including any court, attorney or lawyer fees.



You agree you are of legal age or have legal rights to paint on the cards including owning any intellectual property on the cards or have license to use your painted intellectual property and make licensing deals for property on the card. If you are under the age of legal majority, you must have a parent or guardian review and agree to this license in writing on your behalf. By painting on the cards or using this game in anyway, you represent that your parent or legal guardian agrees to this license on your behalf.


This agreement is governed by the laws of New York, United States of America. Non-U.S. participants agree to also be governed by this jurisdiction.



Continued use of the cards after a change in this agreement constitutes acceptance. The owner of this game will not be held liable for anything painted on the cards by you, the end user, or those who hold the rights to the intellectual property on the cards. By painting in this game or otherwise using the cards in this game in anyway, you agree to all the above under “Game Card License” and that you own or have all the proper rights or license to the intellectual property you created on the cards, and you agree the creator, owner, publisher, or manager of this game is not liable in or out of court if you don’t own or have proper rights or license to the intellectual property you created on the cards. If you do not agree to these terms, you must not use the cards in any form or participate in any related activities.